2011 Audi R8 V10 Spyder TV Ad: Beauty and the Beasts
Fascination taken to a new level of intensity: The Audi R8 Spyder 5.2 FSI quattro combines breathtaking performance with the experience of open-top driving. The 386 kW (525 hp) V10 engine accelerates the high-performance sports car with the lightweight cloth top to 100 km/h (62.14 mph) in 4.1 seconds on its way to a top speed of 313 km/h (194.49 mph). The Audi R8 Spyder 5.2 FSI quattro features a fascinating package of technologies, including the Audi Space Frame (ASF) made of aluminum and carbon fiber composite, quattro permanent all-wheel drive, LED headlights and the innovative seatbelt microphone. The Audi R8 Spyder 5.2 FSI quattro captivates from the very first glance. Its lines offer a unique interpretation of the dynamics and emotion of a high-performance sports car. Two distinctive silver cowls, into which the large air intake openings are integrated, give the long back a powerful profile. Unlike the Coupé, the Audi R8 Spyder has classic air intakes behind the doors. The rear side panels and the large cover over the storage compartment for the cloth top are made of a carbon fiber composite. The Audi R8 Spyder 5.2 FSI quattro sports a cloth soft top in classic Audi style. The soft top’s approximate weight is a mere 42 kilograms (92.59 lb); it thus keeps the vehicle’s total weight and center of gravity low. When closed it melds harmoniously into the design line – it ends in two slim fins that extend toward the rear and have a contour similar to that of the Audi R8 …
E3 – Project Offset – New Trailer – Fall 2009 – Must See!!
New Trailer for the Uncoming Project Offset! Made by me: Darkhero00 See it!!! Enjoy it!!! All videos of Project offest together and made it like a trailer “a only one video” Offset Software is a game development company based in Newport Beach, California. It was founded by Sam McGrath, Travis Stringer and Trevor Stringer, who all formerly worked for S2 Games developing Savage: The Battle for Newerth, which won the grand prize at the Independent Games Festival in 2004.[1] The company’s first …

